![tiny player 5e tiny player 5e](http://3.bp.blogspot.com/-qIoFavVkZC4/VTs-5BmH69I/AAAAAAAAF5M/HZPiUOMSbO8/s1600/c7fe584b94b32907.jpg)
Holds the caster + up to 9 Medium-sized creatures.Not useful once combat has started, but if it’s already up, okay. Prior to 5e, this has to be one of the least changed spells in the game, because as far as I am aware, no one ever cared about it in the slightest. Not impossible to use in combat, but it’s a long way to go and a high cost for what it gets you. Grants total concealment to creatures within (not really a change).It’s pretty explicit here that the caster has no ability to hedge out unwelcome creatures.If you don’t get what I mean by that, just… take my word for it, I guess. This is 4e’s way of saying “20-ft radius,” because circles are squares in 4e. Your space is the center of a 9×9 square. Close burst 4: a square made up of all spaces that are 4 or fewer squares from you.5-min casting time rather than 3 segments or 1 standard action, making it much harder to potentially use in combat.Also, it doesn’t show up until Dragon 405, rather than being in any of the Player’s Handbooks. 4e D&Dįor 4e, LTH becomes a ritual, which changes a few significant things. The spell is still mostly for insulation and a place you can attack from concealment (but not avoid fireballs or whatever). None of these changes make any practical difference in function. It’s still only implying that unwelcome creatures would be unable to intrude.Holds the caster + up to 9 other creatures.Duration changed to 2 hr/level, so it runs well past 24 hours later in the game.The rest of the changes matter in corner cases, and little else. ( Leomund’s secure shelter exists in this edition).Greater resistance to wind force, and very slightly less resistance to hot temperatures.15-ft diameter rather than 10-ft radius.Holds the caster + up to 7 man-sized creatures.Duration changes to 4 hours + 1 hr/level, so you’re at 9 hours by the time you can cast this.Does it help you refresh spells in a dangerous area? Not… really? Against wild animals, sure, I guess. At this point the spell has uses, but it’s only dubiously worth its spell slot. It only implicitly hedges out creatures other than the caster and six friends, and only blocks winds up to 50 mph. It’s interesting that they bother calling it a “sphere of force,” when very little force is clearly involved.
![tiny player 5e tiny player 5e](https://cdn.escapistmagazine.com/media/global/images/library/deriv/801/801285.jpg)
The core function of this spell is to sleep in physical comfort, not safety, and to act unseen. But: “In no way will Leomund’s Tiny Hut provide protection from missiles, weapons, spells, and the like.”.Not to be confused with Leomund’s secure shelter, which makes furniture (not extant in 1e, either),.A duration of 6 turns per level means that it lasts for an 8-hour rest at 8 th.The spell ends if the caster leaves its area.Holds the caster + up to 6 man-sized creatures.Most of the essential features of LTH are here: (Sorry, not hunting through OD&D right now.) It’s cool if LTH isn’t a problem in your group, but I’ll get to why it is one for other groups. 5e is the first edition in which this spell has shown up highly exploitable, so I’m going to start with some history and end with a spread of solutions. Today I want to talk about Leomund’s tiny hut, which for brevity I’ll be calling LTH for the rest of this post.